Soon after Battlefield 4's debut, EA announced that it was moving away from a fragmented development system where seemingly every studio used a different toolset to create its games, and would use Frostbite, the publisher's proprietary game engine, instead. The move could benefit the financially beleaguered publisher by eliminating licensing fees for third-party tools like the ubiquitous Unreal Engine. Gamers, however, stand to reap the biggest rewards, with the promise of higher-quality games for their new consoles.
Engadget , From Battlefield to Mass Effect: How one engine is shaping the future of EA Games, From Battlefield to Mass Effect: How one engine is shaping the future of EA Games
No comments:
Post a Comment